Pre Order Released 17.12.21
Pumpkin coloured vinyl featuring a lucky dip of 4 different sleeve designs
Bumps Per Minute is a full-throttle reinvention of the traditional fairground dodgems, from Mercury Award-shortlisted composer, producer and musician Anna Meredith. The music is part of the DODGE installation, which can be experienced until 22nd August at Somerset House.
For Bumps Per Minute, Meredith has collaborated with BAFTA-winning sound artist Nick Ryan to design a bespoke tracking technology so that every thump, bump and swerve of the 18 dodgems around the track can trigger a separate composition. This results in a kind of ultimate shuffle where high octane music and ideas compete for airtime and each performance is unique. The installation will occur approximately every hour at DODGE through the day/evening.
The idea for Bumps Per Minute came about when the composer was thinking about what might be a more pandemic friendly replacement for the ice rink at Somerset House where she has her studio. The idea grew from there and now this summer DODGE is taking over the main courtyard at Somerset House, featuring a full smorgasbord of Yinka Ilori designs, DJs, food, drink and of course, dodgem rides.
Today, Meredith announces that she will be releasing a special extended cut of her material via Moshi Moshi out on the 15th July 2021. Bumps Per Minute: 18 Studies for Dodgems will feature full-length individual musical identities of all 18 dodgems – each one a bold and distinct musical track in its own right as well an intro and outro track (voiced by comedian Rob Broderick).
The key to both the dodgems themselves and the release is a user ‘driven’ triggering and shuffling of the material. Meredith encourages the listener to ‘take the driving seat’ and jump from one track to another, mirroring the real dodgem ride, shuffling and curating their own listening experience via the virtual interactive dodgems page or their preferred listening platform.
Bumps Per Minute: 18 Studies for Dodgems explodes out of the starting gate with Meredith’s uncategorisable sound and signature energy, combining fairground wildness with a healthy dose of the nostalgic electronics of old school gaming.
On the composition, Meredith says “I approached writing these 18 tracks like little exercises, making identities that are bold, playful and characterful but without beats, percussion or any acoustic elements and relying on my skills to create melodic and harmonic based energy”. She continues “they’re also less about musical development than my orchestral work or material in my studio albums, these tracks are only themselves and unapologetically so, and that freed me up to unleash some pretty bonkers ideas, knowing it’s about these bold switches - like a sort of musical Whacky Races…"